Monday, June 17, 2019

Infinity RPG - first impressions

So, I've been reading the Infinity RPG Core Book, and it's very exciting.

It's based on the 2d20 system by Modiphius, which is used for other games like Star Trek Adventures, John Carter of Mars, Conan, Mutant Chronicles, and perhaps most importantly (for me), the Fallout TTRPG that is being released next year (not the Wasteland Warfare RPG expansion, which is being released next month, a completely different one).

So first let me talk about 2d20. I was not familiar with it before Infinity, so I don't know how it is in the other games (though I'm tempted to find out now). The core mechanic is 2d20 (duh) roll-under. You have stats and skills, and you add them together to get your target number (along with any penalties). You then roll your d20s (there are actually times where you roll more or less than two of them, but it's usually two), and if you get your target number or lower on any of your d20s, you get a success. The system has a really cool mechanic called "Momentum", where if you get more successes than you need, you get to use them as bonuses for other rolls.

The setting is based on the Infinity skirmish wargame, and is a very cool post-cyberpunk setting inspired by anime like Ghost in the Shell and Appleseed. As is common for wargame settings, there are many factions (several of which have, or are getting, their own splatbooks for the RPG). The characters are predominantly human, though there is the option to play as a werewolf looking alien (alien-human hybrid? I don't know yet) in the core book, with other alien options in other splatbooks.

Character creation is through a (mostly) random lifepath style system, that seems like a solid reference to old-school Traveller. You get points to spend to choose what you want instead of rolling randomly, and there are two options: few points that if you don't spend them can be used to buff your stats at the end, or lots of points to customize as much as you want, but you don't get to use the points to buff your stats at the end. I'm a huge fan of lifepath character creation, so it's hard for me not to see this as a huge selling point, but I get that it's not for everyone. There are some spots in character creation where something you roll (or choose) will have you create an NPC from your past, and other interesting background building opportunities.

The art is very slick (Modiphius makes gorgeous books), and there's tons of it throughout the book.

Overall I'm very excited, and I can't wait to get a group together to try it out (expect a full review when that happens). It also makes me extremely hopeful for the future Fallout 2d20 game.

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